Graphics and Windowing System Software Engineer Job in Kenya

Graphics and Windowing System Software Engineer

We build a high-performance, high-efficiency stack for window managers and display subsystems in C++, called Mir. We’re growing the team and looking for new colleagues who share our passion for precision, performance and user experience.

Our goal is to enable the whole spectrum of graphics from single-purpose screens through edge devices to full desktop environments. We focus on developers who are building window compositing systems or device graphics experience, and aim to give them an amazing developer experience, security, and easy access to today’s most used graphics toolkits and libraries.

We work on Mir and solutions built on it like Ubuntu Frame, and we also set the pace for graphics enablement across the Ubuntu certified hardware ecosystem. Our daily drill includes design, development and testing of features in those pieces of software as well as responding to issues and user inquiries. Most of the software is written in C++, with support tooling in scripting languages. We’re also considering Rust or Carbon as evolutionary steps forward.

Responsibilities


Design and implement features across the Mir stack

Assist in debugging, tracking down and fixing issues

Improve tests and performance benchmarks to catch issues early

Create documentation to enhance the developer experience

Engage with the open source community and commercial partners

Collaborate proactively with a distributed team

Required skills and experience

You have excellent, modern C++ programming taste

You have a rigorous approach to software design, development and testing

You have a solid understanding of asynchronous programming and concurrency patterns

You have strong written and verbal communication skills to document and present software developed

You are productive collaborating remotely and are highly motivated and organized

You are familiar with Linux as a development and deployment platform

You have proven ability to consistently deliver robust code to production

Bachelor’s or equivalent in Computer Science, STEM or similar degree

Desirable skills and experience

Experience with the Wayland protocol ecosystem and compositors

Familiarity with a range of Linux Desktop Environments

Familiarity with OpenGL, Vulkan, and other graphics and animation frameworks

You have experience developing and deploying on a Ubuntu/Debian system

How To Apply

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